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News
xx Open Question #5
January 12, 2010, 01:59:51 AM by Tibberius Bane (Bloodseeker)
This ones pretty straight forward, just select the name you prefer and that will be the one we select. If you have another idea suggest it and I may add it to the poll.
100 comments | Write Comment

xx Age of Chivalry Makes Top 100 For MOD OF THE YEAR
January 09, 2010, 06:09:04 PM by Tibberius Bane (Bloodseeker)
Thanks to your votes Age of Chivalry has again made the Top 100 for MOD OF THE YEAR on moddb.com! This is a great honour and helps to continue to motivate the team to improve the game even further. If you can, why not give back to the team who has created Age of Chivalry and send a vote our way to try and get us ranked in the top 5 in the second round of voting open now!

To Vote for AoC, click the link below then select "Half-life 2" then the vote button beside Age of Chivalry!

Mod of the Year Awards
9 comments | Write Comment

xx What would inspire you to donate to AoC and help the Devs?
January 01, 2010, 07:19:46 AM by Bullfrog
The topic has came up and we wanted to bring it out to the public and talk about it. AoC Devs are interested in hearing ideas and discussion on donating Members of the AoC Community would get as they donated. So over all, at what levels of donation would you suggest, that the donators get something for their Money donated. For example *all in us dollars*:

$5 - Get a custom banner/badge saying you have donated money to help AoC
$10 - Get a custom banner/badge, and get advanced screen shots of upcoming Content
$20 - get the custom banner/badge, upcoming screen shots, special upcoming forum discussion on new content, where you can get heads up and how-to's on how its going to work.
$50+ - Get Custom Banner/badge, Upcoming Screen Shots, Special Forum Discussion, and Possible ingame Identification of being a AoC Donator.

Any ideas and discussion would be more than welcome!
128 comments

xx Siege Engineer and Animation Overhaul in detail
December 24, 2009, 01:03:37 AM by Tibberius Bane (Bloodseeker)
It's been a while since you've heard from us so we wanted to make sure we gave you a little early present this year. Below you will find information about the new class coming to the game, the Siege Engineer as well as developer musings on some key aspects of our next planned release.

Siege Engineer


Outside of the battlefield, while soldiers engage in rigorous training and exercise, this plump fellow toils away in his workshop honing his craftsmanship and skills. What he lacks in professional training and stamina he makes up for in brute strength with shoulders hardened from the grueling task of working metal.


Inventory:

- Two Handed Warpick
- Workhammer
- Building Materials(2)
- Pitch Jar

Warpick


The Siege Engineer's primary battle weapon, this modified mining axe is held with both hands by the shaft and can deliver a blow strong enough to crush (or using the back side, pierce) even the thickest of armour. Due to its weight and balance the weapon becomes awkward at times and it often takes longer to perform the next swing as a result.


Workhammer


---Previous Model Likely to change---

This is the Siege Engineer's one handed crafting tool that can be used as an alternate weapon in battle to club those foes foolish enough to misjudge his pudgy shape. It, in conjunction with building materials, allows the siege engineer to construct/repair various items.

Building Materials


The photo above is a picture of what the building materials may look like in the players hand before he uses them.

The tools and materials needed for the Siege Engineer to construct/repair items these essentially act as "ammo". Different objects take different amounts of building materials to fully construct. When this "weapon" is selected and mouse1 is pressed, the player will toss the materials onto the ground, making them ready for construction.

Pitch Jar

--Photo Currently Unavailable--

The pitch jar is a weapon that relies on team work and as such is a very unique weapon. Filled with extremely flammable substance, the pitch jar, when struck with any fire damage will erupt in a wall of fire, most similar to napalm. The siege engineer will be able to place/throw these jars onto the ground and if they are struck by fire of any type (oilpot, catapults, fire arrows [oops, let that one slip!]) they will burst and spread flame in a big area around the jar. The enemy will be able to light your jar's too so be certain you want them to go off where and when you place them!

Abilities

Construction - Achieved by throwing building materials onto the ground and then striking them with the workhammer. The siege engineer will be able to build barricades and ballista to fortify his allies position. Building materials do not restock, all constructed items are destructible, no siege engineer can have more than 2 items active on the battlefield at one time or it will break his oldest one automatically.


            Barricades - A wooden obstacle that provides ranged cover for your forces while also forcing your enemy to maneuver around, or smash through it, giving you more time to dispatch him or wait for reinforcements. 250 hp, 2 materials required to construct.

            Ballista - A giant mechanical crossbow, the ballista in future versions will fire large spears capable of impaling multiple opponents and pinning them to walls! The equivalent of a medieval turret. 400 hp, 3 materials required to construct (team work!).

            Objectives - Some objectives (repair the bridge etc.) may become the siege engineers task so these will act as a "protect the VIP" minigame in many ways. He will also be able to certain build items in various maps such as the ladders for helms deep.

Repairing - The siege weapons will be destructible. At this time we can confirm that the catapults, ballista and barricades will be destructible and repairable, though we may decide in the future we also want to have siege towers, ladders, rams, bomb wagons and trebuchetes also able to be temporarily disabled.


Animation Overhaul

Well, it would be a bit silly for us to claim that the current animations we have are anything spectacular. In fact its one of the most commented about things from our community, so it's time to let you know that we're listening.

The next version of Age of Chivalry will feature, not only every single existing aoc animation redone, but also will not contain even a single Hl2 animation. Furthermore, we are moving to the L4D system of handling animations, which will help us ensure animations do not skip or glitch and is a much more solid and reliable method.



The above images display the new idle stances for various weapon types in the game and are but a taste of things to come in the animation department!

What this means is that we will have a smooth, organic Age of Chivalry combat that is much more reliable, allowing you to trust the animations of your opponents and react more accurately. Not only will combat be smoother, but we are moving to full-body sprinting animations and experimenting with other interesting ideas such as sprint attacks and evasion maneuvers! Much more on these things to come so stay tuned and remember to vote for Age of Chivalry for the 2009 Moddb.com Mod of the Year Awards!

To Vote for AoC: Mod of the Year Awards
----------

Team Chivalry is desperately seeking a skilled 2D Graphic Artist with a heavy emphasis on GUI skills (for building HUD elements and in-game menus etc.) To apply, please send an email and attach relevant works or a link to your demo reel to jobs@age-of-chivalry.com

Get more Age of Chivalry Information on our Website and other Community Hotspots!:

36 comments | Write Comment

xx MOTY 2009 Has Begun & new Dev Blog shortly
December 22, 2009, 08:55:24 AM by Wraiyth
Phase 1 voting for ModDB's annual Mod of the Year event have now begun.
Mods thrive and survive with the support they get from their community, so please show your support for Age of Chivalry in this years MOTY. We have achieved great success over the past several years in MOTY, placing 8th in MOTY 2008 as well as being a nominee for Best Multiplayer Mod (Editors Choice 2008), nominee for Best Original Art Direction in a TC (Editors Choice, 2008), and an Editors Choice winner in 2007.

With several major updates this year - CR1 in February, CR2 in July, plus the introduction of our Steam Stats & Achievements, we're hoping to push ourselves to greater heights in this years competition. Over the course of the voting period in the coming months, we'll be making periodic updates with more information and exclusive shots, renders & footage from our next major update, Content Release 3.

Head over to our page at ModDB and hit the big 'Vote for Mod' button. Member votes are weighted more heavily than Guest votes, so if you aren't a member of the best modding website on the planet, sign up before you vote for us!
http://www.moddb.com/mods/age-of-chivalry/

In other minor news, a new DevBlog about animation, the Blacksmith and internal goals will be coming in the next week, so keep an eye out for some new information and media!
26 comments | Write Comment





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